Bring Out Your Dead

(Sorry ’bout the Photoshop above – I could not resist!)
The game “Left 4 Dead” was released last week following up recent Valve hits like Team Fortress and Portal. Do you dig zombie flicks? Do you like games where you run around like a maniac throwing molotovs and racking up headshots? If you answered yes, this game is one you can’t miss.

The gameplay itself is pretty standard FPS. In fact, a little simple really. As a lowly survivor in the zom-pocalypse you don’t have racks of different weapons on you. There aren’t tons of powerups and armor upgrades littering the map. No, this is running and gunning in the simplest form.

Where things really shine is in the inventive multiplayer modes. In one variation you can play through survivial campaigns as a 4 person co-op. The interaction between players is tight as you fight your way through undead hordes and includes some new tricks like healing teammates. Even though there only four campaigns and the maps are pretty linear, the AI does a good job of randomization. The bar is raised even further in multiplayer “versus” mode. In this case two teams of 4 face off in a campaign with each alternating between the roles of survivors and infecteds. It’s essentially a 4v4 team deathmatch with a neat twist. The survivor team races to complete each map, while the zombie team tries to stop them. Though the zombie team doesn’t have firearms, each has their own special ability to deal out damage. They also have the help of hundreds of lowly AI zombies, and can occasionally spawn as a super-zombie “Tank”. From the games I’ve played, the two very different teams seem actually very well balenced. If you pick it up, hit me up on Steam, I’ll show you my boom stick.

Filed under General News

Guitar Hero 4

There’s no doubt Rock Band turned up the gain on mock rock video games, but this fall Activision will be firing back with the next installment of Guitar Hero – which evidentially is no longer just for guitars. The same Rock Band assortment of instruments will be part of the new game (mic for vocals, one guitar for lead and one for bass, and drums).

I’m really excited about the new drum kit. It’s like someone listened to my gripes about Rock Band’s set and ran with it. The cymbals pads will now be dedicated (no split duty with toms) and elevated above the other pads. Reportedly, the pads will be more quiet, and will be velocity sensitive (harder hits = louder sounds in-game). And as a very practical evolution, the drum kit will be wireless! Hopefully, they’ve got a better, more durable design for the kick drum pedal and I’ll be all set.

I’d still prefer to see a hihat located more on the far left and an additional tom pad, but these are steps in the right direction without taking up too much more space. Heck, I’d really prefer separate pads you can move around to suit your tastes, but now I know I’m crossing the line toward the real deal.

EDIT 6/02/08: better photo added

Filed under General News